![]() They originated from slave origins and earned respect as warriors of the Islamic movement. Mamelukes, or Mamluks, were camel riders of the desert. | | Team Bonus: foot archers +1 attack vs. | | o Transport Ships 2X HPs, 2X carry capacity | ![]() | Saracens | o Market trade cost only 5% | Build a navy if you can and have them patrol the shorelines or annoy enemies by keeping them inland. You’ll need to advance quickly so have infantry for protection in the early game. Cavalry Archers are optional since mamelukes act like ranged units by throwing their sabres. ![]() The best strategy to use is build armies of camels and Mamelukes. The Saracens do not have too many weaknesses making them one of the top civilizations in the game. The Mamelukes are a perfect counter to Rams and siege weapons. Their weakness lies in their cavalry but their camels make up for them. This small perk overwhelming increase accuracy of ships giving them a naval powerhouse. Another advantage they have is the quick attack speed of their navy. They match up well against teams with superior cavalry like the Byzantines and Franks. ![]() Their Camels and Mamelukes can have extra Hit Points and can take out a team of paladins easily. The Saracens are a strong anti-cavalry team.
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